Problems with scaling and rotating
So, I am very new to Maya, but I still have to do some pretty hard things in it... And I also made already a lot of problems in it.
I made a human character in Blender, which I imported to Maya. I also imported an already finished rig into maya, and edited the skeleton so that it fits the mesh, I also scaled the mesh to the skeleton. After that I Smooth Binded it and edited the weight paints. Now I played the animation, which was also already added, but the skeleton went standing in a really weird pose, and the mesh was scaled down to its first, scaled down, version. Well, I understand I moved some joints, and then in the animation they make that weird pose, but if I change them again, the skeleton doesn't change too when I play the animation. How can I make the skeleton and mesh stay the same, when I play the animation? I also have to rotate some joints, but how do I do that after weight painting everything?
I also have another another question; When I had my character finished in Blender, it had an emitter UV, and specular UV, but when I rendered it in Maya, they didn't appear. How can I add them in Maya?
Sorry for this maybe noobie questions, but I really need help, because this is for a important school project...