Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-11-2012 , 03:35 AM
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.mesh into maya

is there a way to import .mesh files directly into maya?

# 2 16-11-2012 , 06:55 AM
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Do a google of "convert mesh to obj". a couple links seemed to look promising.

The issue is I do not know if ".mesh" format is a standard or is application specific. I have never seen .mesh as an output type for any applications I have used. I did see some mentions of blender and lightwave.

But the idea is you want to get the .mesh into either .obj or .fbx and then import that into maya.


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# 3 16-11-2012 , 07:03 AM
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yea i need to find some kind of converter but im hoping to pull in something fully rigged already

# 4 16-11-2012 , 07:07 AM
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Here is a thought...If blender can read .mesh you can download blender for free it's at blender.org and then I know blender has a obj export option.

So import the mesh into blender and export it out of blender in obj and then import the obj to maya?


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# 5 16-11-2012 , 10:53 AM
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i tried importing one into blender on a friends computer but it wouldn't find the file so i dunno how accurate that information really is or if there's some kind of extra step to it :/

# 6 16-11-2012 , 02:18 PM
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Where exactly is this ".mesh" coming from?


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# 7 16-11-2012 , 05:21 PM
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# 8 16-11-2012 , 09:53 PM
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yea there are 2 files to it a .mesh and .rig dunno if anyone has any real experience with .rig files or not :/

# 9 17-11-2012 , 01:14 AM
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I think this is making it clear that .mesh is not a standard. It sounds like several apps might have a .mesh output format but I am starting to believe that these are all application specific.

So unless we know what application created the .mesh files then it is going to be hard to come up with something that might convert them.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 10 17-11-2012 , 04:34 AM
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i dunno how they made the file but from what ive gathered is that the .rig file is something you can use to import the already made rig for the model. I got it off of someones DA site. From what ive seen .mesh is a proprietary format but can be converted to an obj.

# 11 18-11-2012 , 12:54 AM
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i was just hoping someone has used it before :/

# 12 18-11-2012 , 03:09 AM
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i meant if anyone had any experience is using any of the file types or how to convert them. oh well had an idea and was lookign for some certain premade character models etc. but i guess my little spark of inspiration will have to wait for another time.


Last edited by MamoruK; 18-11-2012 at 05:16 AM.
# 13 28-10-2015 , 01:17 AM
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I think this is making it clear that .mesh is not a standard. It sounds like several apps might have a .mesh output format but I am starting to believe that these are all application specific.

So unless we know what application created the .mesh files then it is going to be hard to come up with something that might convert them.

there is an app called xps from xnalara it's a posing studio that outputs .mesh files, the program functions are terrible to use most people are using blender and 3dmax, but I can't stand blender it's backwards compared to using maya, and I would like to ask for a maya 2015 .mesh importer as well. thanks

# 14 28-10-2015 , 01:41 AM
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i tried importing one into blender on a friends computer but it wouldn't find the file so i dunno how accurate that information really is or if there's some kind of extra step to it :/

get blender 2.7 and this
https://johnzero7.deviantart.com/jour...-1-1-485668690
to open .mesh files

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