This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is my latest endeavour. It's a mechanics/body shop. I'm having my eigth surgery in a few weeks so I figured I'd get something started to keep me busy during recovery. It's far from finished. Still needs textures (issues like I said in my other post slowed that down), tool boxes, air compressor, tools, more vehicles, sign, etc. It's all your Acid if you want it when it's done..lol. Think I might even do an office..lol. It's nothing special, all simple poly stuff and maybe a few nurbs like the compressor tank I'm thinking.
Heres the start of my industrial compressor.. Need to figure out how to make the piping look better and not just setting on top of everything. Is it fillet that I need to do?
For the compressor, yes, well just glancing at a few courtsey of google and from memory. Like I said, the piping and tank still need some work on them and I still need to add more to it like wires and more tubing.
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