This has come up a time or two Jay.
I myself, in typical form, had a long rant about it when it first came out supposedly to replace the original split poly tool because it was "unstable". I never had a problem with the original split poly tool and I have used it since version 1.x of Maya!
Considering all the general stability issues I have run into this is quite an endorsement of the original split poly tool.
I suspect it was implemented to more closely replicate the max tool and much less to do with stability issues. But whatever the reason, to me it has been far less stable, far more touchy, and really offers nothing over the original tool.
The time used to implement the interactive split polygon tool could have been used more effectively to address some of the many other open issues in Maya.
PS -At least this is not as bad as the "all my verts and edges are yellow and orange"! What have I done? It's now a race to see who can say Press the "b-key" first!
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 22-12-2012 at 12:42 AM.