Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-12-2012 , 11:07 AM
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tie fighter

Hi and a merry christmas to all,

I'm working through the tie fighter project from this site and have hit a problem.
It's my first attempt at using maya to model.
If you look at the attached pic, i've got to the stage of exturding the rings on the support arm. After selecting the faces and the exturd tool, the faces move out as indiviual arms and not as a complete ring.

As anyone any ideas what setting i've got wrong/

Many thanks.

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# 2 24-12-2012 , 12:07 PM
PixalZA's Avatar
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Under the polygon menu set make sure the "Keep faces together" option is selected.

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Earth: The crazy asylum of the universe.
# 3 24-12-2012 , 05:54 PM
ctbram's Avatar
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Don't feel bad "keep faces together" catches a lot of people just starting with maya. You can also find this option on the creation node in the channel box.

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