This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I like it. Watching on a phone but does look smooth.
. A lot of character there
Well apart from the look on his face ( just want to hit him, not sure why)
I would take a look at the curves for the knees and shoulders.
Each seems to slightly jump or pop from position to position. I would assume that these should be more of a fluid motion from front to back.
Other than that I think everything else looks good. The feet look good the hand motions look good.
yea those parts were sticking out to me as well i have yet to really go back into them yet. just waiting to see if nayone else noticed them or if i'm just crazy... well nvm that 2nd part cause i am anyway but yea!
i also just noticed in the front view when he leans in to the right at the end of the cycle it almost seems as if he pauses a frame.
I dont know if this is because when you made the loop you included the last frame in the cycle (meaning frame 1 is basically repeated two times instead of just once.)
just watch his right shoulder you will see what I am talking about.
hmmm no i didnt include the last frame and im not quite seeing the pause, idk anyway here's the latest and greatest and i think i might be able to call the walk itself done.
He still has the popping when he finishes his stride. Just look at his head, ignoring the rest of the body. People don't move "snappily" like the head is right now. The most visual way I can describe it, is that he looks like a heavy metal fan head-banging.
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