Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-02-2013 , 11:22 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

mip_binaryproxy

Hey guys cant seem to find mip_binaryproxy in maya 2011 it just went missing. Any ideas? even if I do a search I still cant find it

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# 2 01-02-2013 , 01:33 PM
dustykhan's Avatar
Subscriber
Join Date: Apr 2012
Posts: 187
You can use createNode "mip_binaryproxy"; to create the node.

or to unhide all MIP nodes try optionVar -intValue "MIP_SHD_EXPOSE" 1;

Hope this helps user added image

# 3 21-02-2013 , 09:47 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
thanks alot

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