This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is my model I made last week for my game character and scene design class. I'm trying to figure out how to get it into Unreal ED or a Quake editor so I can play!
thanks, would you believe this is my first attempt at texturing polys? We just started poly texturing last week. I have to say I'm not a fan of the uv tools
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