Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-03-2013 , 09:48 AM
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apply shader to all object instances

this might be a simple task but I didn´t find any working solution yet - please help!

task: select lots of objects and all their instances via script. then apply a shader.

what I have so far:

Code:
if (objExists("geo_test" + "*"))
    {
    select -hi ("geo_test" + "*");      
    string $sel[] = `ls -sl -ap`;
        for ($item in $sel)
            {
            sets -e -forceElement testSG;
            }
    select -cl  ;
    };

unfortunately I can´t figure out how to select all the instances too. only the parents get shaded :/


everything starts and ends in the right place at the right time.
# 2 18-03-2013 , 06:14 PM
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Posts: 2,988
Can you post a quick test file?


Imagination is more important than knowledge.
# 3 19-03-2013 , 08:16 AM
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hi mate! thx for your interest.

you´ll find an empty readME groupNode included with some lines of mel code in the Notes section.

Attached Files
File Type: zip instanceShade.zip (21.9 KB, 392 views)

everything starts and ends in the right place at the right time.
# 4 19-03-2013 , 03:55 PM
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Here you go user added image

Code:
// expandSelection found here: https://www.mayzie.net/maya-scripts/apply-shaders-to-all-maya-instances
global proc string[] expandSelection() 
{
    string $selection[] = `ls -sl`;
    string $hl[] = `ls -hl`;
    string $ret[];
    $hl = `listRelatives -shapes $hl`;
    
    $hl = listRelatives("-parent", "-f", `ls -ap $hl`);
    
    for ($item in $selection)
    {
        $match = `match "\.[^.]*$" $item`;
        
        for ($item in $hl)
            $ret[size($ret)]=($item+$match);
    }
  
    return $ret;
}

global proc assignShaderToInstance(string $nameFilter, string $SGName)
{
    if (objExists($nameFilter))
    {
        select -hi ($nameFilter);      
        string $sel[] = `ls -sl -g`;
        
        for ($obj in $sel)
        {
            int $nFaces[] = `polyEvaluate -f`;
            
            changeSelectMode -component;
            
            select -r ($obj + ".f[0:" + $nFaces[0] + "]");
    
            select -r (expandSelection());
            
            sets -e -forceElement $SGName;
            
            changeSelectMode -object;
        }
        
        select -cl;
    }
}

assignShaderToInstance("geo_Cube*", "SG_Cube");
assignShaderToInstance("geo_Sphere*", "SG_Sphere");
assignShaderToInstance("geo_Cone*", "SG_Cube");
assignShaderToInstance("geo_Cylinder*", "SG_Cylinder");


Imagination is more important than knowledge.
# 5 26-03-2013 , 07:16 AM
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Wahnsinn! Es funktioniert user added image

Thank you, thank you, thank you.

I have to look at the code real closely right now and learn from it.


everything starts and ends in the right place at the right time.
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