I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little critter inside animated. So within 24 hr it grows and also on a loop wriggles around, opens mouth etc. So In the timeline at each keyframe can one put a separate animation attached. What would be the best way?.
It probably depends on how the app is being built. I would not render out a 24 hour animation from maya. Render out short animations to be put on a loop within the app and also render out transition clips from one stage to the next. That's probably how I would do it if the app is using straight video.
I would use loops and yes I think also that is what I will have to do. I was thinking that maybe there was a better way to do it in Maya. The hatching process takes 24 hours but will be done with loops. I only got Maya yesterday (: So new question , I am looking for people to help design a Tamogotchi/Pokemon type app game anyone want in?.
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