Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-05-2013 , 09:20 AM
Registered User
Join Date: May 2013
Location: Germany
Posts: 2

Modelling a house with interior and exterior

hi folks,
i am new to maya and i try to modell a house with interior and exterior.
i found a lot of tutorials, but the most are exterior or interior and not both together.
my question is now, what is the best way to start? should i use boxmodelling or is there a better way?
i try to use the extrude tool, but there i have the problem i dont know, what is the best way to create the windows, doors and floors?
hope you have some hints and tips for me.

Thanks

# 2 03-05-2013 , 09:38 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Extrude is the best way to go mate. Personally I prefer Google Sketchup for buildings as it is a lot quicker, but each to their own. Check out Davids tutorial in here for at least the interior, get that done then do the outside user added image

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 03-05-2013 , 11:25 AM
Registered User
Join Date: May 2013
Location: Germany
Posts: 2
Thanks for the quick reply.
Why should i start with the interior? doesnt make it more sense to build the outside walls first and then create the inside?
Another question, when i extrude my walls, what is the best way to create the windows and floors?

# 4 03-05-2013 , 12:03 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I would get some real house plans don't think it matter inside or out side first, make all the walls first as you can cut out holes for the doors and windows at a latter date. As most have the same type of door or window frames I would make a master of each and copy and place as needed..........this window frame is just a extrude a face of a box in same could be done for a door frame but you might want to add more detail and bevel some of the edges................dave

Attached Thumbnails



Avatar Challenge Winner 2010
# 5 31-07-2014 , 08:40 AM
Lifetime Member
Join Date: Jul 2014
Location: The Netherlands
Posts: 91
Windows can be extruded inwards. Maybe you can create the outer walls in a seperate layer, and when you're finished, hide it. Then you can work on the floor and inside without the outer walls being in the way?

# 6 04-08-2014 , 10:33 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293
user added image
user added image
user added image
user added image
user added image
^ use the insert edge loop tool to get more geometry, those 2 edges is the first step to a chimney, in this case.
user added image
user added image
user added image
^ for interior use the insert edge loop tool, delete one face, replace it with a door or something and use the camera to move around inside the house to add objects. Floors are usually pretty easy to create, usually a texture on the floor faces will create a nice floor.


hope that helped you a litle atleast. when i was a noobie i loved making those houses. and remember, always go from low-polygon to high-poly. more details on your house requires more polygons, the most useful tools would be extrude, scale and move, merge vertexes and insert edge-loop tool


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off