FBX Export, deletes normal information?
I have a multiple mesh character. When I export to FBX, and import it back into maya to check, there are seams where the mesh is broken, when there were not before. I found that by deleting the history the seams go away, but the thing is, that would delete my skinning weights. So, I tried delete all by type NONDEFORMER history, but that doesnt work.
I've tried using different settings in the exporter but, maybe there is some certain way to have it set up? Or another way to go about this?
Thanks.