Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-05-2013 , 03:49 AM
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Samus Aran

I've just started blocking the basic shapes in.... It will take awhile to finish this. She is my favorite game character so I'm gonna try my best to do her justice. I'll post some more as I go with some wireframes as well. See you soon, hopefully.
Not sure how I'm gonna model the bits between the joints. There is really alot of detail in her suit! Good thing there's a ton of reference images on the internet...

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Sampson

Last edited by sampson01; 18-05-2013 at 05:19 AM.
# 2 15-05-2013 , 09:54 PM
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Looking good so far mate.

# 3 16-05-2013 , 01:27 AM
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Thanks Juanpax. I think the details are going to be pretty tough. I'm going to try and model all the intricacies instead of texturing them. This won't be used for a game or anything so I'm not worried about a poly count. More later...


Sampson

Last edited by sampson01; 16-05-2013 at 04:24 AM.
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