Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-06-2013 , 12:25 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293

Eyeloops

I've been going through my eyeloops, and on my previous model i wanted to make my model as realistic as possible, I used, as i always have, technique 2 (look at the pic below). Now i realised that i can't get the hard sides of the eyes as i wanted to, so i started to go around diffrent ways to do this, in order to get the result i wanted. I came up with the idea (technique 1, the mesh on the left). This will definatly bring out the sides of the eye, but the loops will go in a messy way (the upper and lower eye part will collide at the sides) so i selected all corner edges after this and extruded, this will achieve the right topology around the eye. Now: is there anything bad with this technique, or is there an easier way to get the result i want to?

good/bad... etc etc

user added image


thanks
skalman


20 year old guy from Sweden



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Full name: Marcus Ralman


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# 2 07-06-2013 , 04:20 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You have forgotten a tear ductuser added image...............dave

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Last edited by daverave; 07-06-2013 at 07:03 PM.
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