Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-06-2013 , 06:28 PM
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Join Date: Jun 2013
Posts: 2

Question about skinning....

Hi everyone,

I'm having some issues with skinning the geometry of a 4 legged animal model on maya...user added image

I've skinned the geometry by selecting interactive skin bind...

The issue I'm having is that when I select a joint, with (edit>Smooth skin>interactive skin bind) tool turned on, the heat style color graph is not red in any of the areas close to the joint...

Obviously the skin near the joint should be red to indicate a high influence of the joint to the skin...

However, in all or most of the joints, the colors of the skin are green/blue/yellow with no red...or the red area is very small, which leads to deformation when I move the controls connected to the joint - (the green areas dont move at all with the joints leading to stretched skin)

Currently I've been manually selecting the uninfluenced vertices and then gone into the component editor for the vertices and manually typed in "1" for the relevant joints...

but this is very time consuming and seemingly defeats the whole purpose of the interactive skin binding tool.

Does anyone have an idea why maya ends up having a low influence on the skin for all the joints???? I've tried googling the answer and looked at mastering autodesk maya...and it doesnt say anything.

the skin binding settings has "Normalized" for the "Display weights"...Ive also tried adjusting the size/rotation of the manipulator capsule but that doesnt help.

Thanks in advance.
user added image


Last edited by ti8er; 08-06-2013 at 06:30 PM.
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