Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-06-2013 , 06:26 PM
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Join Date: Jun 2013
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Bizzare mesh deformation when exporting

Whenever I try to export this model (it does this with other models too, but not so obvious), it... well, take a look for yourselves...

Before
user added image

After
user added image

It doesn't just export it as this, but it actually changes the mesh in Maya as soon as I click export, whatever I export it as. Ctrl+Z doesn't even get rid of it, I have to quit and load it again in order to get it back as it were. I've tried importing the healthy version directly into Unity as a Maya file too, it imports the same as the deformed version.

Is there any way I can stop this from happening? Perhaps by fixing the verts to their positions somehow?

# 2 13-06-2013 , 01:29 AM
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Join Date: Feb 2010
Location: Australia
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Freeze transform?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 01-07-2013 , 02:42 PM
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Join Date: Feb 2004
Posts: 54
Also delete the history on your geo.

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