Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-06-2013 , 04:13 AM
Registered User
Join Date: Apr 2012
Posts: 1

Model replication

Okay, hopefully this will make sense. I've been modeling this boxing ring with seats around it. I modeled one chair and then just duplicated it 100 times. This has made my file huge and slow. Is there a way I can just have all the seats show up in the render, but not have to duplicate them in the actual scene. If not, thanks anyways. user added image

# 2 25-06-2013 , 12:05 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Yes, use instancing instead of duplicating the geometry. This will only create one shape node and a whole bunch of transform nodes. Then in your viewport, you can either hide them or use bounding box mode to speed things up. There might be a better solution, but you can try that.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads