Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-06-2013 , 10:57 AM
Registered User
Join Date: Oct 2010
Posts: 234

Hardware/software maps

This may not be the most appropriate place or forum for this question - but hopefully it's reasonably on-topic...

I've been looking into occlusion maps, and with these (and rendering in general) I often see options for hardware or software generated.
This difference between the two seems fairly straightforward with regards hardware rendering (which I assume is simply 'real time'). But when it comes to generating an AO map I can't find much distinction between the two methods other than the algorithm used.

Anyone explain to me the differences, and why/when one would be used over the other?

Thanks


J

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads