Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 27-06-2013 , 01:44 PM
ZueB's Avatar
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Join Date: Jan 2013
Posts: 21

mia_car_paint

Hey!

I've got a big problem with the mia_car_paint shader.
I've modeled the exteriour design of a lamborghini murcielago, but the paint doesn't look realistic, and I don't know how to set it up for a realistic look.

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# 2 27-06-2013 , 09:53 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
First thing I noticed is that there isn't an environment for the material to reflect. The default void of Maya's 3D space isn't going to be too flattering user added image

Second there seems to be a lot of 100% black swatches even the "lit Color", 100% any color(I'm looking at those red swatches too) isn't going to look very realistic. Also, the flakes won't show if the "Flake Weight" has a zero value.


- Genny
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# 3 27-06-2013 , 11:35 PM
s1acker's Avatar
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Join Date: Jun 2008
Posts: 26
Find a tutorial for the car paint shader, there's lots out there.
It'd be more helpful to you than someone explaining that shader to you on here.
But like what Gen said, for starters, you're gonna need something to reflect... 80% of what makes a shader look good is the lighting and the enviroment around it.
Watch lots and lots of Mental Ray and Rendering tutorials... then watch some more.

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