Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-07-2013 , 07:40 PM
leandrojsj's Avatar
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Join Date: Aug 2011
Location: Brasil
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weapons

Hi guys, follow pictures one more project that I started. Thanks

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# 2 06-07-2013 , 03:14 AM
bullet1968's Avatar
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Looks good mate, nasty looking LOL

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 07-07-2013 , 12:39 AM
Acid44
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Looks.. Strange. What's the idea for firing system and such? And Why not have the scope on a picatinny rail/molded to the body? Seems like it would either slip off or not be too stable that way

# 4 08-07-2013 , 02:28 PM
leandrojsj's Avatar
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Join Date: Aug 2011
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I will make changes in design, more in general is all a workout modeling. Thanks for the comments.

# 5 09-07-2013 , 05:48 PM
Acid44
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If you're going to be making changes anyways, I'd recommend a cheek rest on the stock, since it has a scope, the user would need the extra point of contact to help steady the rifle.

Also, check out these for modern/futuristic weapons, if you need some ideas on stuff.

SL9

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G36

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MG36

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MP7

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KRISS Vector/Super V

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Steyr AUG RIS (I think this one's only made in airsoft, but looks cool as hell)

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XM8

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# 6 10-07-2013 , 08:17 PM
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Very good, thank you very much for your help, I will analyze.

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