MR Blinn Color Not Matching Sample Colors in Attribute Editor
Hello All,
Needing a little help rendering a boat in Mental Ray. I am rendering out a boat and can't seem to get the cabin color to match the sample color that is portrayed in the attributes editor. The color is much brighter than I would expect it to be. I was expecting it to be much more grey that it is rendering.
I am using the Physical Sun and Sky, with Global Illumination, Final Gathering and Ambient Occlusion.
Here is a few pictures of what I am talking about. The texture I have attached to the MR_Blinn has a grey layer in the PSD as well. So I am a little lost on why my render is turning out so white.
Any help would be appreciated. Thank you!
** I somewhat found a solution, I switched the material to a mia_material and the color seems to be more accurate now. Curious I don't remember having a issue in the past when rendering with Bliin's... Huh... TY all.
Last edited by jgilbreath; 05-08-2013 at 05:02 PM.