I import it, that's the problem. Whem I import it nothing apears.Import the file to open it
Where can I see the export option and the size of the obj? Like I told you before... I'm pretty new with maya.How are you setting up your export options? Have you checked the file size of the obj? Maybe nothing is being exported.
Its more likely nothing is being exported because I did the texture and then I took another taxture from internet and when i selected "export all" option it only import the texture from internet afterwards. I don't know what should I do with my texture so it could select it and export it.How are you setting up your export options? Have you checked the file size of the obj? Maybe nothing is being exported.
https://www.mediafire.com/?svs5rro0qib9k73When you got to click on "export" there should be a small box to the right, this lets you access the options. Checking the size of the obj file has little to do with Maya, browse to the folder just like any other file on your operating system and check the file size. Is it possible for you to upload the scene?
OMG thank you so much!! Finally I can keep working!The hat is a NURBS surface, it won't be exported to the obj file. Convert it to a polygonal surface then export. Modify>Convert>NURBS to Polygons>options. The "control points" tessellation option is pretty good especially if you want to keep the same edge flow. The new poly mesh will most likely need to be smoothed in some way.
Hi again.Well there the poly smooth command (Mesh>smooth) or if you're rendering in Mental Ray there is the subdiv approximation(I think theres a free friday tut about that on here).