This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
OK so this is the very first time i'm trying to create a MEL script so to let you know I'm very bad at this.
however, i've got around 30 objects and 30 curves that i'm gonna extrude together to create a rope-looking effect ... i've attached some screenshots to let you know what i'm talking about ...
basicly I want to repeat this command so that it automaticly does everything for me, and after selecting curve 61 and polySurface 60 I want it to continue but instead selecting the next curve/mesh (curve 62 + polysurface 59)...
i could ofcourse do this manually but since i've come across situations like this before i'd love to learn how to work more effectivly like this ....
OFFTOPIC:
if anyone knows why my rope starts to twist alot more in the beginning than the end i would be very thankful for an answer to that also ... :S
^
edit:
ok i figured one part out ... the bigger space between the divisions = less twist, when the curve is bending more , the amount of divisions increase = twist also increase ... next problem is trying to get an even spacing between the divisions ...
ok i figured out the uneven divisions problem... by going in to edit curves - rebuild curve and increasing the number of spans that made the spans even = the divisions even also ..
Thanks
skalman
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
You'll need a basic understanding of of a few ideas
- declaring and accessing variables, especially arrays so you can make lists of your objects that you want to work with.
- commands and flags
- loops, in order to cycle through the list(S)
This would create a very basic script and not one that checks for certain conditions in order to minimize errors or unexpected results.
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