I'm hoping someone here can help because this is driving me insane. I've made this model in Zbrush and am importing it into maya, the problem is I can't get the normal maps to display properly. It looks like they're reversed but selecting all the faces and reversing the normals does nothing.
The normal map is set to tangent space normals in maya, which is what it was exported as in Zbrush. I have no clue as to what is causing it at this point. Here's the front and the back:
![user added image](https://i40.tinypic.com/14vi9mb.jpg)
Anyone seen anything like this before? Sorry if I've missed anything, it's almost 6am so I need to go and faint now
![Tongue user added image](images2/smilies/tongue.png)