This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The light is set by default ("use default light").
As you can see on the images, when the hand is closer to the camera you can easily see the fingertips,
whereas when it is turned towards the ground and the fingers are folded, you can almost not see anything anymore.
Are you attaching a shader, or is this from a rendered depth image? The latter normalizes the depth to display it with the full range of the image's bit depth.
I've found a solution:
By changing the range of the surface shader (in hypershade window),.
I increased the max value of depth in the set range attributes and it seems to do the job !
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