This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi all, I've made a simple character model of a penguin and I'd like to make a simple rig for it with some blend shapes for the face. Should I be combining the beak with the rest of the body like the penguin on the right or leaving them separate as on the left. Which will be easiest to create morph shapes with?
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