Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-03-2014 , 07:06 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

RIP Softimage


# 2 04-03-2014 , 07:24 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Lame, but I saw this coming. There's no way they can keep R&Ding all of that software they've eaten so something had to drop. I think Maya and Max will absorb certain different features.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 05-03-2014 , 07:26 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
I only used it for FaceRobot anyways so I am not terribly concerned. IT still beats most facial systems out there when calibrated properly. Also being able to extract C3D data out of Faceshift and port it over to a FaceRobot rig turns out pretty good. Makes the mouth deformation much more believable.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads