Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-03-2014 , 02:49 AM
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Join Date: Mar 2014
Posts: 3

Camera Won't Adjust when Resizing Images

So I'm on assignment to model a character. I create the project, go to four-pane mode, and import the images, then change the unit in Maya to feet and enter six. I then take the image and move them per the instructions, changing the Y value in the Attribute editor (under "image center") to 2.5.

Here is my problem: The camera will stays where the image USED to be. So on the side view, I can see the character's feet only, unless I am really zoomed out, which is problematic because I need to create curves and, well, model the darn thing. Help please?

I have also made other cameras in each orthographic view prior to importing etc because I heard that was a fix to this issue, along with switching back to default to do the work in. I can't really switch though because I don't know how. And this is like the third time I've redone this at least! T.T

EDIT
I employed my previous quick fix... along with the cameras of using the 2d pan/zoom tool so I could see and ignoring it when necessary in the settings.

And now I'm trying to extrude a part of my model via face selection and well... stupid !@# happens.user added image
More faces will pop up in the extrusion than necessary. I just want a simple extrude that pulls down to form my character without having to mess with vertices that shouldn't be out of line to begin with.
Maya, you REALLY have a knack for making people angry.


Last edited by tnbee; 06-03-2014 at 04:52 AM.
# 2 06-03-2014 , 09:08 PM
MrYeti's Avatar
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Posts: 245
Hi there, firstly stay calm, Maya has a knack for sensing if you're frustrated and starts deliberately causing all sorts of problems for youuser added image, but seriously...

If you could post a screen shot of your extrude problem it might help to find out what's going on. From the sound of it you might have 'keep faces together' (edit mesh>keep faces together) unchecked which could be causing numerous faces or you might not be toggling the local/world switch to world to keep the extrusion straight.

They're the first few things that come to mind without seeing the problem.


Cheers, the Yeti.
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