Camera Won't Adjust when Resizing Images
So I'm on assignment to model a character. I create the project, go to four-pane mode, and import the images, then change the unit in Maya to feet and enter six. I then take the image and move them per the instructions, changing the Y value in the Attribute editor (under "image center") to 2.5.
Here is my problem: The camera will stays where the image USED to be. So on the side view, I can see the character's feet only, unless I am really zoomed out, which is problematic because I need to create curves and, well, model the darn thing. Help please?
I have also made other cameras in each orthographic view prior to importing etc because I heard that was a fix to this issue, along with switching back to default to do the work in. I can't really switch though because I don't know how. And this is like the third time I've redone this at least! T.T
EDIT
I employed my previous quick fix... along with the cameras of using the 2d pan/zoom tool so I could see and ignoring it when necessary in the settings.
And now I'm trying to extrude a part of my model via face selection and well... stupid !@# happens.
More faces will pop up in the extrusion than necessary. I just want a simple extrude that pulls down to form my character without having to mess with vertices that shouldn't be out of line to begin with.
Maya, you REALLY have a knack for making people angry.
Last edited by tnbee; 06-03-2014 at 04:52 AM.