Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
After a week of texturing (on a different model) I was feeling quite confident using the UV Editor. Tonight, I cannot get the six-sided flattened cube (white lines) to appear. Before, one of the controls at the far left side would make it appear and I could use the Transform tools to adjust the texture. Where am I going wrong?
Press the "w" key to be in move mode. You may want to switch the component mode to move the UV's to UV mode.
The 'w' key doesn't seem to do anything. Where do I find 'Component Mode'. This is new territory.
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edit: Found the Component Mode icon. Clicked it. But nothing changes in the UV Editor. How do I get the six-sided flattened cube to appear?
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edit: Here's a copy of the doc., just in case.