This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi everyone, recently I started to work on a character, I am going to try and create a Greek ancient character by dressing him in clothes similar to those
Anatomy aside, the topology needs work. The edges bunching up along the front of the torso, legs and all over the feet are creating forms that aren't very flesh like. Also, looking at the poles at the throat and pelvis, you're going to have a rough time getting that to deform properly when you try to pose it. Have you been watching tutorials? Check out Jay's Alien, it has helped get a better grasp of edge flow logic in general.
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