This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hello. i have trouble making zDepth pass with vray. when i render single frame in maya then everything is fine - white is near, black is far. but when i make batchrender, colors are flipped - black is near, white is far. how can i fix it?
There is a reverse node in the hypershade not sure it will work for this, but I wonder why it should render that way in the first place.....................dave
i think, the fastest way would be to revert the result image in another programm. but i still didn't get, why it revert it while batchrendering. i checked every setting.
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