This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey Zarxy, those images are gigantic and it would be much more viewer friendly if you cropped out the dead space and the UI. They take a while to load for me.
Also, the "wireframe on shaded" option in the Shading menu in the 3D view makes for a more readable shot and in the case of Maya's default dark blue wireframe, you could probably boost the ambient on the lambert just a tad so the lines stand out more.
That's much clearer. There are some proportion issues, the arms, legs and torso seem short and the hands look pretty small. Then there are the n-gons on the front thigh that make it appear to be collapsing.
Thanks for the crop method video, but about the short thing I tried to follow the image as much as possible, so I can't really find an easy way to make them taller other then having to delete and start making them again, so I'll leave them as they are, cuz I used for modeling different image for front view and different image for side view, it kind of made it a bit hard to do the modeling this way, cuz there was no image of the front view that matches for the side view, but about the smaller size of the hands I can increase them a bit more. Thanks for your comment.
I just finished texturing the character and I tried to fix a bit the proportions, tell me guys what do you think about the textures?
here are few screenshots:
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