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# 1 15-08-2014 , 09:14 PM
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Join Date: Jun 2014
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Texture Transparency Overlap Issue

Hello, I have my characters hair done using some faces with a semitransparent hair texture, but when I apply the texture things get drawn on top of each other the wrong way.
Here is a screen shot of the model without and with the texture applied:
user added image
What can I do to avoid this issue?

# 2 15-08-2014 , 09:33 PM
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Not sure whats going on, check your normal and are you smoothing some parts of the mesh and not others?.........................dave




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# 3 15-08-2014 , 10:02 PM
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What about my normals am I supposed to check?

The reason for the funny smooth/notsmooth thing is that the mesh has 2 sets of faces, because Unity automatically uses culling, and I want the hair to be 2 sided.

# 4 16-08-2014 , 09:21 PM
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Have you tried Shading>Polygon Transparency Sorting?


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# 5 18-08-2014 , 03:02 AM
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Thanks, much better.....


Now if only I could figure out how to make it stay that way when I export the fbx to unity....

# 6 18-08-2014 , 10:31 AM
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why are you exporting fbx? unity can work with maya files.

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