Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-08-2014 , 10:18 PM
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Join Date: Aug 2014
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Maya '14: Exporting a deformation to FBX

I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error:

"The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache export, the selected set is empty, or the selection set is applied to the shape node of the object instead of its transform node"

The most detailed tutorial I've found on the topic is this:

https://www.seac02.it/support/index.p...ode=view&id=13

Following it to the letter still doesn't work. Please help!

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