Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-08-2014 , 08:55 AM
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Join Date: Jul 2014
Posts: 9

galaxy not working in Metal ray


# 2 25-08-2014 , 03:50 AM
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Join Date: Jul 2014
Posts: 9
user added image no one help me? So sad

# 3 25-08-2014 , 01:33 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Mental ray apparently still can't render paint effects. You'll have to convert them (Modify > Convert... > Paint Effects to polygons).

# 4 26-08-2014 , 01:11 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think this is one of those paintFX that just don't translate well after converting to polygons. Even if you set a high poly limit on the conversion settings, you still end up with a mash up of tiny triangular pieces which just look like little splinters. You can:

1. Use a particle system and do the glow in post. More versatile.
2. Software render out the image using render layers with an override to use maya software renderer, assign a "use background" to the objects you'd like to "cut out"(because they'll be rendered in mental ray). Then composite the images.


- Genny
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# 5 26-08-2014 , 02:33 AM
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Join Date: Jul 2014
Posts: 9
Hey stwert.
I converted it into polygon, but it didn't work
Hey Gen.
Almost don't understand what you said but thank you. I'll google it ^^
Thank you, guys!

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