Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am an old Autocad user, like in the 90s, really long time ago. When we would draw lines or even polygons we would be able to trim them back to a n edge....is there something like this in Maya to quickly and easily trim a polygon back to an edge.
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