Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-09-2014 , 05:03 PM
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Some interior stuff and characters

Some new work

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# 2 11-09-2014 , 06:32 PM
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user added image

i like 'em.

the two little robot characters are good. I like the bathroom interior aswell.

nice stuff....



edit: the scale of the pieces in the kitchen looks off? huge chairs compared to the draws and cupboards? or tiny cupboards??




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# 3 11-09-2014 , 09:34 PM
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gotta agree with Ben
bathroom looks perfect, flooring/cabinetry/atmosphere everything
but ... the kitchen table appears to be in scale with the cabinets (usually 36" tall)
but those chairs are way too big for that table, rest of kitchen looks really nice user added image
on a side note, sink cabinet is usually 36" wide, the 2 doors below fit correctly, the set of door/drawer just to the right, theoretically wouldn't be possible, too close to sink base cabinet user added image

liking the wine barrels too, wood grain is perfect


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Last edited by BeAstMaSter; 11-09-2014 at 09:38 PM.
# 4 11-09-2014 , 11:40 PM
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Very nice work, mate. My personal favourite is the skeleton with the helmet, gave me a chuckle when i saw it. user added image


Cheers, the Yeti.
# 5 11-09-2014 , 11:56 PM
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Thanks guys, appriciate the nice words and feedback user added image

# 6 12-09-2014 , 12:23 AM
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I like the bathroom the most, the towel looks stiff but the lighting and shading looks great.

The kitchen's proportions are off, as mentioned, the chairs do look huge. Apart from the AO being a bit too strong, there are some things going on with the lighting that are bugging me. There is this blue light coming from above that's being spread throughout the room as if there is no roof. Then the window doesn't look nearly as intensely illuminated as it should(just going by the light hitting the floor), it looks painted over. Are you using a linear workflow?


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# 7 12-09-2014 , 12:48 AM
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Thanks man! user added image yeah, i definately see the proportion problem now. Yeah, always using linear workflow. Alltho i turned the glosiness up to much on that material with vray sun and sky

# 8 23-09-2014 , 03:59 AM
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Love the bathroom image


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