create a set of cylinders, delete some parts so you end up with only cylinder-caps, combine them all, add a curve to drive them, select the mesh + the curve and extrude, add divisions and twist to it
I remember i did this for this characters hair https://www.facebook.com/MarcusRalma...type=1&theater
allthough i dont remember how i got a equal twist to his hair, somehow (in the animation tab) i subdivided the curve to have equal distance between the divisions, which made the twisting part look the way i wanted to. (you will notice what im talking about if you try this)
to have them closing together in the beginning and end just select the mesh and with soft selection you can scale the beginning+end vertexes in X/Z direction
Last edited by Skalman; 20-09-2014 at 09:58 PM.