Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-10-2014 , 11:29 PM
dre4mer's Avatar
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Join Date: Feb 2011
Posts: 52

Best way to increase detail of ncloth simulation?

Hi Guys,

So I have an ncloth banner that flops down over the side of a building. I have physical weights at the bottom edge to help pull it down. The animation is working fairly well. However, i'd really like to "scale it up" make smaller wrinkles, give it a much larger feel.

Currently, I had created it from a 40x60 grid plane. Do you know if there is a way to just swap it out for a more detailed mesh and resimulate to get more detail? Or do I have to reset it all back up with a higher resolution plane?

Thanks for any help!

-Ethan


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# 2 23-10-2014 , 11:22 AM
daverave's Avatar
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You should be able to add smoothing to the mesh this will add to the render times. Also you can add a turbulence field to add more ripples to the flag or and change the preset to a softer cloth.....................dave




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# 3 24-10-2014 , 03:50 PM
dre4mer's Avatar
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Join Date: Feb 2011
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Ah good thoughts, turbulence field is a great idea.

I guess there is no good way to somehow increase resolution and resim though?

I read somewhere about using a low poly mesh to drive a high poly mesh or something like that I don't remember much about it though.


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