Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Okay, so I'm planar mapping some flat surfaces and sometimes, I have no idea why, when I planar map (a flat plane for example with 10x10 divisions) the UVs break up into separate pieces. So I have to sew all the edges back together and it is making UVing a real pain in the ass. Is there a way to resolve this issue or am I justing doing something wrong? Planar mapping options are at default as well.
Sounds like you have a little glitch there, I had some thing similar when bring in a mesh from zbrush, if the uvs are close together select all the uvs then merge uvs set the thresh hold low.................dave
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