Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-12-2014 , 12:47 AM
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Quick sculpture





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# 2 07-12-2014 , 09:55 PM
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The thin red line
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Looks good Ben
How long did it take....................dave




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# 3 07-12-2014 , 10:33 PM
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Cheers Dave. Not long. I used the nicks average male tool in zbrush to start, and adapted it from there. Posed him, aged him, shrunk his proportions to an older guys and added the weight. Then built the clothes off of the body geometry, and others from scratch. The jacket was really fiddly .

About 8 hrs or so to this point.




CGI Artist - Data Model Specialist
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