Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-02-2015 , 12:57 PM
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Join Date: Feb 2015
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Numbers before object name.

Hi there,

I'm currently working on my first project in Maya. It's a (mayor) learingcurve but I'm havin' fun. For the project that I started I need to have numbers before the instance / object name. Maya doesn't allow me (yet?). Is there any way to overcome this issue? user added image

# 2 19-02-2015 , 10:07 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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I don't believe so. That's one major restriction of Maya's naming system. You'll likely have to figure out a new naming convention that works.

# 3 21-02-2015 , 08:58 AM
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Unfortunaly I can't choose. It's for a game with pre- dedicated names and such. user added image

# 4 21-02-2015 , 02:39 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
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you cant, generally the number has to be the suffix of the object....

EG: Roundthing_1 or Roundthing01 etc and so on. if you duplicate anything in maya the number is thrown on the end everytime. It makes sense to have it this way in my opinion anyway

You could try a naming system using this method: roundthing1PLY basically this is the object followed by the number and then the surface type

hope this gives you an idea

cheers
Jay

# 5 21-02-2015 , 07:00 PM
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Unfortunaly I can't choose. It's for a game with pre- dedicated names and such. user added image

Then, unfortunately, you'll have to edit the file by hand once you export it.


Imagination is more important than knowledge.
# 6 22-02-2015 , 07:17 PM
Gen's Avatar
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Surely there must be renaming software/scripts out there for your operating system. That's probably the best bet.


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# 7 22-02-2015 , 07:29 PM
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do it in the game engine maybe?

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