Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-03-2015 , 06:18 PM
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HeadUS UV Problems

Hi all,

I am just working on the house tutorial and its time to do the UVs, I bough the UV tutorials for the bedroom which uses HeadUS UV so that I could apply what I learn there to the house. I am trying to get the top floor into HeadUS and its just telling me that there are x number of faces in the imported surface that are odd. Checking the model I have rebuilt that section of the wall completely taking it back and extruding fresh faces but still its saying that there is a problem. Anyone have any ideas?

Cheers Clarke

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Last edited by mythandra; 11-03-2015 at 09:15 PM.
# 2 11-03-2015 , 11:32 PM
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Did you run a poly cleanup on it in Maya?


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# 3 12-03-2015 , 07:42 AM
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Thanks for the reply Gen, no I didn't, however after trying various things I came across something that I knew was there but hadn't found very useful before. Vertex Faces, selecting this option showed were I had used the Target weld from the toolkit I had multiple vertex's there and some strange edges. So I removed them and its all working.

One very strange thing is that I had tried going into Vertex mode and selecting every vertex on the model and merging with the default settings. Which didn't seem to work.

Thanks for the suggestion though I will keep that in mind for future problems.

Thanks Clarke

# 4 14-03-2015 , 11:27 AM
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Sorry i missed this one DO'h but for the future if you select the geo in object mode (no need to select all verts) then run a merge verts or in 2015 merge components that should do it you may need to tweak the threshold / tolerance a bit.

All the best
David


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# 5 29-03-2015 , 02:47 PM
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HI all

Well after doing the UVs in 2 separate parts for the top of the house and then the bottom I applied a nice texture material and I could see the seam between the floors which I didn't like. I have not combined both the top and bottom floor and all looks good apart from when I try and import into HeadUS UV it tells me there are 176 abnormal faces, I have checked the geo and all looks good, could someone help and tell me what I am going wrong with this please?

Many thanks

Mythandra

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Last edited by mythandra; 29-03-2015 at 02:49 PM.
# 6 29-03-2015 , 05:59 PM
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Here you go this should work looks like you had some non manifold geometry -> mesh cleanup then make sure to cleanup non manifold geometry

I've attached a fixed obj
Good luck


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 7 29-03-2015 , 08:46 PM
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Many thanks Dave, Ill give this a go user added image although not seeing the attached file but will give the procedure a go.

Many thanks


Last edited by mythandra; 29-03-2015 at 08:50 PM.
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