Maya surface emitter to curve flow
Hi,
I am trying to get some cubes to emit from a plane and then slowly move upwards for about 4 seconds before being affected by a curve flow that I have created above the plane.
The problem is that at the moment if a create a surface emitter and attach it to the curve-flow then the particles instantly jump to the beginning of the curve flow with no smooth progression.
I have tried using a ramp on the goal weights and this doesn't seem to work (maybe I am not doing it right?)
I have no tried using volume axis with nParticles but that doesn't seem to work either because the effect is totally different. With this I get a sim that looks more like water flowing down a pipe then all of the particles progressing along the same average path.
Really stuck, has anyone got any suggestions?
Thanks in advance!
Last edited by Chris Miller; 30-03-2015 at 04:46 PM.