Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am texturing a lego minifigure and I have a separate material for the face and the rest of the head. When I select the faces I want to put the face material on then drag the material on, those faces go black. When I render it looks fine but in the viewport it is black. This is also visible when I turn the textured view off.
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