Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I followed every step and everything was working perfectly fine. I opened the file today and when i try to manipulate the eyes, the geometry is no longer affected by the curve/locators. I have no idea why this is happening.
From the looks of it, I need to somehow assign the curve to affect the geometry, and I'm not sure how to do that. The only last option would be to bevel plus the curves and re-model the facial features... if anyone could PLEASE help me out that'd be amazing! I'm starting to get really frustrated :smileytongue:
First question, and I know it sounds silly, but did you save the file before closing? The second question is did you delete the history on any of the objects after it was working?
Hey there,
I definitely saved my file. I would've deleted my history. Would that have affected my rig? This is my first time rigging using this method so I wouldn't be surprised if I did something silly like that which messed it up. Would you happen to know how I could fix it?
Yes, deleting history with a rig connected is almost always a bad idea. Unfortunately, unless you have another version of the file before you deleted the history, that data is gone for good - you'll have to do it again, sorry.
Yeah, it's a trap for people new to Maya as many people say always delete history, however as you've seen, it can have consequences.
One thing you may want to enable is incremental save. This creates a separate file whenever you save, so if something does go wrong, you can jump back to it. You can turn it on by going to File>Save Scene>Option Box and tick Incremental Save.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off