I occasionally find after trying out different decays etc. that the intensity slider of a light becomes ridiculously impractical - usually after cranking up the slider numerically to 1000 or more; if afterwards I remove the decay and need to go back down to a low intensity value, the slider is still operating on a scale of 0-1000 which means I have virtually no control down in the 0-10 range.
In mudbox you can double click the slider to fit the range of moment to the value you have set (so if you set a numerical value of 3, double-clicking the slider will give you a range of 0-3, and so fine control)
There's probably another more elegant way but I've always just taken it down to a value of 0 then do a selection change real quick. The slider is redrawn to use the original range.
I don't know if this is still a problem for anyone, but years later, I've found a solution - go to the Channel Box/Layer Editor and enter '10' (or other manageable value) in the intensity there. When you go back to the Attribute Editor, the slider will be back to normal.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off