Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-07-2015 , 09:38 AM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83

simple edge loops question

hi guys,

- i have a corner on a cylinder that i need to sharpen up, but when i add the edge loops either side i end up losing the roundness of the cylinder and sharpening the whole thing - how do people deal with this, im guessing i need to cut into the edge loops somewhere, but modeling isnt my strong point so any pointers on the edge flow for this would be great!

thanks
Nicky

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# 2 26-07-2015 , 11:06 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
use the kiting method it uses quadsstill and is ideal for this type of work

attached a quick paint over for those corners

J

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# 3 26-07-2015 , 11:58 AM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83
thank you Jay that is exactly what I needed,
Nicky

# 4 26-07-2015 , 12:18 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
no probs, glad to help

J

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