Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 02-09-2015 , 11:01 PM
ahmedfawaz's Avatar
Studio-Blah!
Join Date: Nov 2012
Location: London
Posts: 4

Rigging cape

Hi everyone

So I'm working on a character who has a cape. Not sure which route to take....rig vs ncloth? Which one works better for animation and why?


Studio-Blah! Educational childrens animations
# 2 03-09-2015 , 12:21 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
Both are required,
You should rig the cape to allow animation to pose it as required and then cloth simulation is done on top of this using the rigged result cape as a goal mesh for its simulation.

L


FX supervisor - double negative
# 3 09-09-2015 , 08:38 AM
ahmedfawaz's Avatar
Studio-Blah!
Join Date: Nov 2012
Location: London
Posts: 4
thats an idea, ill give that a go and see how it comes out user added image thank you


Studio-Blah! Educational childrens animations
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads