Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-09-2015 , 05:18 AM
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Maya rendering/animation

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Hi all.

I've attached an image of the concept of an animation in a 3d scene. The areas in color are the various 2d "levels" in the scene.
dark blue - foreground of cave.
yellow - flying ship.
dk grey - actor.

So there is some footage of an actor staring out into the sky out of the cave and a ship flies off from the ground plane. And disappears out of frame.

I did track the scene in Syntheyes, but am not sure I got the tracking and coordinate system correct, so i was hoping to have to avoid doing that over.
I know I will need a ground plane in there, and I'm assuming with a surface shader, but other than that, I'm sort of lost.
I'll need that ground plane for shadows casted by the inserted 3d ship. I'll also, I'm assuming have to create a "plane" or 3d shape in Maya for the cave so that the ship can actually pass behind something.

With this all said, I'm not really sure how to proceed with it for rendering.

Thanks.

I can post more if need be...just ask.
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Last edited by srlake314; 15-09-2015 at 05:19 AM. Reason: photo doesn't show
# 2 15-09-2015 , 05:19 AM
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